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Prince of Persia is a computer game developed by Jordan Mechner from Brøderbund software company in 1989. Animation techniques used in the game Prince of Persia This makes the characters seem to move smoothly while running, walking, jumping, or swinging a sword. Animation techniques like that, not too much used in other computer games at that time. This game background story and requires a main character (The Prince, a character that can be mobilized by the players in this game) for an adventure in solving the problem. After the first generation that was published in 1989, then followed by several subsequent series with the same main character. course with a better graphics.

Jan 30, 2010

Prince of Persia Sands of Time Trainer (+9 Trainer)

Trainer Title : Prince of Persia Sands of Time Trainer (+9 Trainer)
File Size : 26.4 Kb
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Jan 29, 2010

Prince of Persia Sands of Time Trainer

Prince of Persia Sands of Time Trainer

Download Prince of Persia Sands of Time Trainer:


Trainer Title : Prince of Persia Sands of Time (+4 Trainer)
File Size : 19.4 Kb
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Jan 28, 2010

Prince of Persia Sands of Time Wallpaper 1

Free Download Prince of Persia Sands of Time Wallpaper, Click at picture then Right-Click and Save Picture As.








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Jan 27, 2010

Prince of Persia Warrior Within Wallpaper 1

Free download Prince of Persia Warrior Within Wallpaper
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Jan 26, 2010

Prince of Persia The Two Thrones Download


Prince of Persia The Two Thrones Download


Platform : PC
Developer : Ubisoft

About this Game:

The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time.

But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot.

Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him….

Download Link : Part 1 | Part 2 | Part 3 | Cracks  Read More..

Jan 25, 2010

Prince of Persia: The Sands of Time Movie Trailer

Prince of Persia: The Sands of Time Movie Trailer
 
Director: Mike Newell
Release: 5/28/2010
Genre: Action/Adventure
Studio: Walt Disney Studios
Website: http://Disney.com/PrinceOfPersia

From the team that brought the Pirates of the Caribbean trilogy to the big screen, Walt Disney Pictures and Jerry Bruckheimer Films present PRINCE OF PERSIA: THE SANDS OF TIME, an epic action-adventure set in the mystical lands of Persia. A rogue prince (JAKE GYLLENHAAL) reluctantly joins forces with a mysterious princess (GEMMA ARTERTON) and together, they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time—a gift from the gods that can reverse time and allow its possessor to rule the world. Read More..

Jan 24, 2010

Prince of Persia The Two Thrones Review


Prince of Persia The Two Thrones Review

Once upon a time...
To appease the lowbrow demands of 100 million casual gamers unwilling to spend cash for Ubisoft's brilliant Sands of Time game, the company took Warrior Within into the more digestible realm of "action" and away from the realm of "thinking-man's platformer."

Swords and shadows! Dirt and "bitches!" Warrior was to be Ubi's sinister, consumer friendly modification of the fundamental Sands mechanics that were ever so thrilling and critically acclaimed. But despite best efforts and a healthy dose of hard rocking, Warrior Within cheesily fell short of the amazingly high bar its predecessor set. In trying to appeal to more folks by lining the game with more stuff, much of the original magic was lost. Indeed, an excess of scantily clad women, shadowy beasts and heavy riffs made Warrior Within ordinary, for when all is dark and grimy, even the dark and grimy become bright. A good rule of thumb is to understand when one more stroke is too many and when an excess of magic is drab.

Sadly, it seemed back then that a title of Sands of Time's caliber would just not come, given the new path laid down by Warrior Within for the Prince series. Boy does it ever feel good to be wrong! I'm dazzled. Prince of Persia: The Two Thrones is Sands of Time reborn.

Music, art, acting, acrobatics...story! Each universally applauded part of Ubisoft's first marvelous foray into the Sands of Time trilogy has been recreated here with care and cunning, save for the scarred and craggy, battle-hardened face of our champion. And yet, while this third game offers so much indisputable greatness, it still grips tight to the failing philosophies of Warrior Within in just enough key areas. Two Thrones also suffers slightly from an imposing holiday deadline and the preposterously lofty expectations fans of Sands carry with them at all times.

Narrated now by the somber and knowing Empress of Time in a way that neatly ties the end of Two Thrones to the beginning of Sands, this Prince's journey begins much like Warrior Within or Shadow and Flame, in sea and turmoil. Approaching his home port of Babylon with Empress Kaileena under arm and the Dahaka defeated, the Prince looks forward to rest and comfort, though the smoking ruin of his city will give him none. With his land besieged, his vessel burned, his woman bound, and his house in ruin, the Prince sets out to free his love, reveal his enemy, punish his rivals, and put his home to rights. But even champions are subject to the whims of fate. Along the way the Prince will encounter old friends, older relations and new foes. His story will unwind backward and at once spring forward into a climatic choice between light and dark -- the Two Thrones, one of self-serving indulgence and personal achievement, and the other of unbridled heroism despite consequence.

Reforming the Prince into his original shape was a bloody good idea! Genteel as he is, Yuri Lowenthal's Prince of Persia in The Sands of Time is far preferable to Warrior Within's Wolverine Clone. The gruff, self-serving madman who sought to stop the Empress's Sands at any cost was not the young royal plagued by distrust and delusions of glory we all loved.  was simply out of place in such a fairytale. So being back in Yuri's shoes just feels right.

Ubisoft also expertly balances Yuri's third Prince between two lines of starkly contrasting motivation, or the two thrones. Throughout the course of this adventure, the Prince must decide what's truly important. He must confront his Dark self as it struggles to gain a foothold on his conscious and he must also fess up to past crimes and move past them regardless of hardship (while listening to awesome music).

By linearly forcing the game on a railroad ride to an inevitable conclusion, and not focusing on the paradoxical "Superman can now fly around the Earth backward real fast" time traveling mechanic to undo old problems and create new ones, Ubi has done away with backtracking and also recaptured the sense of urgency and achievement that were so prevalent in Sands. Read More..

Jan 23, 2010

Prince of Persia Warrior Within Download

Prince of Persia Warrior Within Download


Developer: Ubisoft
Producer: Ubisoft Montreal
System requirements:
  • CPU 1.5 GHz
  • 512 MB RAM
  • 3D Video Card with 128 MB
  • DirectX 8.1 compatible
Game: Prince of Persia: Warrior Within
Genre: Action

The initiative to revive the well-known series was a welcomed one. I played Prince of Persia: The Sands of Time hoping I will find something to captivate and stun me. Unfortunately, besides the fairy-tale look, I didn't find the game that interesting. Prince of Persia: The Sands of Time lacked certain features that haunted me until the end of the game. The news about a second title being produced didn't interest me too much. I thought they would throw in a few combos, enlarge the levels and that's it. I must admit I was wrong. Unfortunately, the demo for Prince of Persia: Warrior Within is not enough for you to see and experience what this game has to give you and I think this is their biggest mistake. The demo is so poor compared with the whole game that you shouldn't decide if you buy Warrior Within just based on it.

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Jan 22, 2010

Prince of Persia Sands of Time Download


Prince of Persia Sands of Time Download


About This Game:

Amidst the scorched sands of ancient Persia, there is a legend spun
in an ancient tongue. It speaks of a time borne by blood and ruled
by deceit. It is within this war torn land that a young Prince
discovers a magic
dagger. Drawn to its dark powers, he is led to
unleash a deadly evil upon the reaches of his father’s vast kingdom.

Aided by the wiles of a seductive princess and the absolute powers
of the Sands of Time, the Prince stages a harrowing quest to reclaim
the Palace’s cursed chambers, and restore peace to the very fabric of
Time itself. He must tread these dangers carefully, however. Because
in this world, there is only one rule: master the Sands, or be buried.


Install Notes:
1) Unrar with WinRAR.
2) Burn the .bin and .cue files with Nero Burning Rom.
3) Install.
4) Copy over the cracked .exe from CD2.
4) And then play :)


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Jan 21, 2010

Prince of Persia Warrior Within PC Game Review


Prince of Persia Warrior Within PC Game Review

When Prince of Persia: The Sands of Time was released last year, it was a very pleasant surprise. The game was an action adventure offering in the truest sense of the term, featuring beautifully detailed levels, environmental puzzles, and, of course, the acrobatic Prince of Persia himself. It was an amazingly faithful modernization of a beloved classic. With the newest iteration in the series, Warrior Within, developer Ubisoft Montreal appears to have addressed the biggest complaints about its forebear, which specifically involved its repetitive combat and short length. Yet while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time. In addition, technical issues on the Xbox and PS2 platforms also mar the experience a bit. However, make no mistake: Warrior Within is a still a very worthy sequel.

Warrior Within continues the prince's story from last year's game, so, because the prince has unleashed the mystical Sands of Time, he finds himself pursued relentlessly by a menacing time monster called the Dahaka. The Dahaka is a beast that devours everything in its path like a walking black hole, so to escape it for good, the prince decides he must travel to the past to kill the Empress of Time to prevent the creation of the sands entirely. Sound like a conundrum? Well, if you can accept Back to the Future, you shouldn't have any trouble suspending your disbelief for the plot in Warrior Within...although the game is probably meant to be taken more seriously than the Michael J. Fox film. The prince's journey takes him to a ruined fortress on the Island of Time, where you'll find yourself fighting inside the castle, in mysterious caves, and in the outdoor gardens, where some of the game's most attractive level architecture can be found.
Warrior Within borrows a page from the Legend of Zelda: A Link to the Past in that you'll be exploring in the same areas in two different time periods. Special rooms scattered throughout the fortress let you to shift back and forth between the past and the present, and areas of the castle will change accordingly depending on the time period. So, for example, the clockwork tower that had delicate machinery and giant working gears in the past looks run-down and broken in the present day, with tree branches poking through walls and ruined pieces of machinery scattered on the floor. Of course, the path you take to navigate each room also changes depending on the time period you're in.

The new time travel mechanic serves to lengthen the game, but it also adds an element of backtracking that wasn't present in The Sands of Time. This isn't to say that Warrior Within involves as much open-ended wandering as, for example, a Metroid game. For the most part, the game still plays in a very linear way, but in some of the later levels (which feel like they were a bit rushed), it isn't always made clear which direction you should be going in. An in-game map always shows your current location, as well as the time period you should be in, but the lack of detail in the map makes it impossible for you to know exactly how you need to get to your next stop. This can sometimes lead to a bit of frustration as you fumble about, but, for the most part, it isn't a problem...so long as you're paying attention to the clues the game gives you. The good news is that even discounting the time lost from deaths and wandering aimlessly, Warrior Within is a much longer game than The Sands of Time. In fact, it should take the average player around 15 to 20 hours to complete. While the middle of the game feels like it drags a bit, an interesting twist toward the end has a drastic effect on gameplay. This same twist also freshens things up for the home stretch, which ultimately delivers you to the final, rather difficult, boss fight.

Like last year's game, the prince has the ability to rewind time for a few seconds to correct mistakes. This is a clever game conceit that lets you make up a missed jump or a combat blunder without wasting time to reload the game. There are also other time-related abilities, such as speed, which come in handy for both combat and getting through traps. There are additional spell-like abilities that can knock back and damage multiple enemies that surround the prince. All these are limited by sand slots, which can be recharged by defeating enemies in combat or by breaking open jars and other items strewn about various rooms.
The biggest new addition to the game is a deeper combat mechanic. The prince is now capable of dozens of different weapon combos, and these are context sensitive depending on whether you are holding a single weapon or dual-wielding two weapons. With a single weapon in hand, you can grab enemies and throw them. You can even strangle them. Dual-wielding takes away your throw options, but it lets you perform much more powerful weapon combos. What's interesting is that the effect of your moves changes depending on what type of weapon you have in your left hand, which is the prince's less-dominant hand. With a mace in your right hand, you can knock opponents to the ground, while a sword in your left hand lets you to chop enemies in half with certain combos. The weapon in your left hand also degrades with use, so you'll always need to pick up new ones that are dropped by fallen foes. Otherwise, you can choose to throw your secondary weapon at enemies in attempts to impale or behead them. You can, of course, still vault off of enemies and walls for more-powerful slashing attacks, and a new pole-swinging attack has been added. There's also plenty of blood and gore in Warrior Within to further spice things up. As a result, beheadings and halved bodies are par for the course once you get used to the better fighting moves.

Overal Rank :

Gameplay : 7.5
Graphics : 8.0
Overall : 8.5
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Jan 20, 2010

Prince of Persia:Sands of Time PC Game Review


Prince of Persia:Sands of Time PC Game Review

Prince of Persia: The Sands of Time takes place in a mystical Middle Eastern setting, all bathed in soft, warm light and looking like something straight out of a storybook. You play as a young prince who possesses exceptional athletic and acrobatic skill. Early on in the game, the prince steals the dagger of time, a treasure from a rival nation, as a token for his father the king. When a traitorous vizier compels the prince to use the dagger to unlock another treasure, a huge hourglass, everything goes wrong. The sands from the hourglass blow forth, enveloping the kingdom and turning its guardsmen and citizens into, for lack of a better way to describe it, "sand zombies." The prince , the vizier, and a young woman named Farah are among the only survivors. In the prince's efforts to undo his mistake, he'll join forces with Farah, seek out the hourglass, and confront the vizier. The game's story takes a backseat during most of the game, but it is bookended nicely and is framed as the prince's own retrospection. So, for instance, should the prince fall and die at a certain point during the game, you'll hear him say, as narrator, something like, "No, that's not how it happened." Not only is this an interesting technique, but it compels you to keep pressing on. You'll want to know exactly how his complicated ordeal will unravel.

The prince's new dagger of time has other uses besides causing calamity. It's the key to defeating the evil spread throughout the palace, and it also makes the prince virtually immortal. In most cases, should the prince fall to his death or be slain by a sand creature or a trap, with his last breath, he may use the dagger to "rewind" the course of time to a point prior to the unfortunate incident that would have ended his life. Each time you use this ability, it costs a "sand tank," which you earn a greater quantity of as you get farther into the game, and which you restore by defeating sand creatures. In practice, you won't often run out of sand tanks, but even if you do, you'll restart the prince's story from a recent location.

A highly responsive, very forgiving control scheme further ensures that at no point during Prince of Persia: The Sands of Time will you get particularly stuck, if at all. Though other action adventure games involving a lot of death-defying leaps and other such bravery tend to force the player to perfectly time his or her maneuvers and often force him or her to wrestle with issues concerning the controls or camera perspective, Prince of Persia is set up in such a way that it's remarkably simple to pull off all of the prince's spectacular moves. The default PC controls are a mouse-and-keyboard combination, similar to what you'd use with a typical first-person shooter. They work well, though not quite as well as the console versions' gamepad controls. On consoles, it's a bit easier to move in the direction of your foes, as the camera changes angles and the analog control lets you move with more precision. However, the default PC controls ultimately aren't detrimental to the game. What's strange is that the PC version of Prince of Persia apparently only seems to support one specific dual analog gamepad, so even if you wanted to use a dual analog gamepad with the game, you probably wouldn't be able to.

Despite the convincing look of its huge environments, the game is completely linear, and the prince's course tends to be very clear. Doors will slam shut behind him, forcing him to press onward, and each time you enter a new area, you'll see a quick fly-through showing where it is you're trying to go and what it is that stands between you and that goal. Additionally, at each of the game's frequent save points, you'll see a "vision" of what lies ahead--a quick sepia-toned montage of the trials and tribulations to come in the next area. You'll soon discover that this is basically a built-in hint system. Should you ever get stuck, just head back to a save point, watch the "vision" again, and you'll probably figure out what you're supposed to be doing.

The prince has a great variety of really impressive moves at his disposal. Like a Mid-Eastern Spider-Man, he can defy gravity to a certain extent, by triangle-jumping from wall to wall, running horizontally along vertical surfaces, balancing on narrow ledges, swinging wildly from ropes or horizontal bars, jumping from pillar to pillar, and more. He's truly the most acrobatic character in a game, to date, and executing his moves is simple and even intuitive. The prince can't be made to accidentally fall; he'll automatically grab the ledge if you walk him off of one, and you can hang on indefinitely. A separate key is used for pulling yourself up as opposed to letting go, so there's no worry of accidentally dropping even when you seem to be hanging on for dear life. And, even when you're balancing on a narrow rail thousands of feet above the ground, should you lose your balance and tip over, you'll always catch the ledge and can pull yourself right back up. All this is maybe a little too convenient, but at least it means you'll be forging ahead rather than constantly tumbling into pits.

The gameplay boils down to two things: observation and timing. First you must figure out where it is you're trying to go, which tends to be evident from the area fly-throughs, the "visions," and the occasional markings seen in the levels that point out switches to be flipped or buttons to be pressed. Then you must get there by running along walls, avoiding traps, leaping across chasms, and more. The timing isn't difficult--there's noticeable room for error--and hitting the "jump" key at around the right time, either to roll underneath a trap or to jump at more or less the right moment, will usually do the trick.

The coolest thing about the prince's repertoire of moves is how quickly he can link them together and how nimbly he moves about, in general. The interactions between the prince and the environment are extremely convincing and really must be seen to be fully appreciated. Great, little details are everywhere. If you're standing knee-deep in water and try to run up a wall, you'll see (and hear) the prince's wet feet slip as he fails the move. If you leap straight into a wall, you'll see the prince push himself off and fall back down. Despite his superhuman balance and agility, the prince somehow comes off looking incredibly lifelike and realistic, which makes the gameplay seem all the more approachable. All the prince's moves seem logical in the context of the game, and even early on you'll learn how to tie all these techniques together. For instance, you'll have a chance to launch yourself to the other side of a wall while running across it at early stages of the game. Of further note, special commendation goes to the prince for being the fastest ladder-climber in the history of games. It's a pleasure to just maneuver this character around, which is good, since that's mostly what you'll be doing.

The gameplay in Prince of Persia largely consists of three types of actions: navigation (the most common and best type), combat, and puzzle-solving. The puzzle-solving is straightforward and typical of what you'd find in other action adventure games. You'll push some boxes onto pressure plates, figure out how to use some mysterious machines, pull some switches and levers, and that sort of thing. What makes the puzzles here, at least, seem more interesting is the presence of Farah, the prince's female counterpart, who will automatically assist with some of the puzzles and make them seem like more of a cooperative affair. Farah, who's even skinnier than the prince, can slip through cracks in the wall to reach places the prince cannot. The pair will frequently have to find ways of opening up passages for one another. This pseudo-two-player dynamic, and, in fact, the whole look of the game, is reminiscent of the artistic 2001 PlayStation 2 title ICO.

Technically, the prince has a wide variety of combat moves. His scimitar will do most of the talking, while the dagger of time is used mostly for finishers. The prince can use his blades to deflect his opponents' attacks and can then quickly counter either with the scimitar or dagger. There's no lock-on targeting system, but just by moving in the direction of an opponent, the prince will automatically attack that target. You can use this to effectively battle groups of enemies, which will have the prince dancing and somersaulting around while kicking and slashing at all nearby foes, like a kung fu action hero. He can also stab his enemies with the dagger to freeze them in place, setting them up for a cool-looking finishing move. Better yet, the prince can vault over enemies, slashing them on his way down. Additionally, he can leap off of walls to execute deadly diving attacks, or he can surprise enemies with turnaround flips from walls. Meanwhile, his enemies will mostly just stand there, looking mean. And that's the main problem. There's a decent variety of enemies, and they have a great look to them, but they're not much of a challenge. Even if they manage to hurt you, the dagger's rewind power can negate the damage, as can any pool of water in the vicinity (of which there is usually one), as drinking water is how you recover your health in Prince of Persia.

Overall Rank:

Gameplay : 8.5
Graphics : 8.0
Control : 8.5
Overall : 9.0
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Jan 19, 2010

Prince of Persia:Sands of Time Official Movie Review


Prince of Persia:Sands of Time (2010)

Prince of Persia is the action adventure game created by Jordan Mechner. This game has since 1989 been a lot of developers are working on the company. From Broderbund, Mattel Interactive, Red Orb Entertainment / Avalanche Software, until the last one done by Ubisoft. Has about 7 Series issued until the year 2008. While the game series 8 "Prince of Persia: The Forgotton Sands" will be issued in mid-2010 along with the movie with the title of the series to-3 Prince of Persia: The Sands of Time.


The film stars Jake Gyllenhaal (Prince Dastan), Gemma Arterton (Tamina), Gísli Örn Gardarsson (The Vizier), Ben Kingsley (Nizam), Alfred Molina (Sheik Amar), and others, with director Mike Newell. Special effects very good movie, the story of Prince Dastan who must get the knife time (dagger of time) that can be opened The Sands of Times (The Sandstorm). When The Sands of Times open it will destroy the world. Task Princess Prince Dastan and Tamina is to grab the knife and took the time to The Secret Guardian Temple High. Produced by Jerry Bruckheimer, the producer who worked on Pirates of Caribean, Prince of Persia show good special effects with the action jumping exact same game for the game. Read More..

Jan 18, 2010

Prince of Persia Warrior Within Screensavers

Prince of Persia Warrior Within Screensavers




Free download screensavers, download screensavers prince of persia warrior within it to cool your PC now. enjoy the cool action of the prince in this screensaver.

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Jan 17, 2010

Prince of Persia Classic

Prince of Persia Classic


This is the best game of my childhood. Prince of Persia Classic is a cool classic game at that time. here you need some creative thinking and smart to finish this classic game.

Download : Prince of Persia Classic
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Jan 16, 2010

Prince of Persia 2008


Prince of Persia 2008

Developer: Ubisoft
Publisher: Ubisoft
Genre: Action Adventure

Prince of Persia has always been a unique franchise. Game designed the original Jordan Mechner is being touted as realistic elements that are not found in similar games in 1989. After a near-death due to failures sequel, this franchise back to show off with Prince of Persia: The Sands of Time, which implements the system travel time. The Sands of Time, later followed by two sequels that are both selling well in the market; Warriors Within and The Two thrones. The third game that revived the Prince of Persia franchise was later referred to as the trilogy of The Sands of Time. After The Two thrones, Ubisoft decided that they would come back from rebooting a franchise Prince of Persia with the characters and the story really fresh and new. The question that hangs in many fans minds is (including me) is: "whether this new game still has all the elements that made the trilogy, The Sands of Time was so fun and interesting to play?"

The story in this game opened at Prince (name not mentioned) to find a beautiful girl named Elika was running from the attack and chase the criminals. Feeling Elika is a beautiful girl, the Prince is a little bit know-it-is decided to be heroic and self-help. Unexpected by the Prince that turned out to Elika is a royal princess and suspected criminals who were the royal soldiers who wanted to arrest him. Apparently, Elika's father to release the god of darkness Ahriman of the seal and Elika trying to stop it. Elika and the Prince failed to seal the darkness that was released. The whole kingdom fell into the darkness and the clutches of Ahriman.

Fortunately, hope is not extinct just like that. Elika is blessed by the god of light Ormazd to be 'restored' land that was seized by darkness. Of course, restore the land will not be easy, Elika should go to the holy area (known as the Fertile Ground) in each region and the influence of the curse off bit by bit. From here begins the story of adventure duo Elika and the Prince - who would not want to be dragged in this dangerous adventure.

Gameplay of Prince of Persia unique still feels a bit like the previous games. Apparently, Ubisoft decided to play safe by not changing what makes this franchise so unique. As a Prince, you are still able to do wall-running, hanging here and there while leaping over gaping chasms throughout the game. Additional typical in Prince of Persia Elika is the presence of a partner. As a daughter, Elika has a very important role in the gameplay. He has the ability to fly, so if I can help you to jump farther (with a throw when you're in the air). Elika also will help each one of you fall off a cliff or being attacked by the enemy so that you can not play a Game Over in this game.

Talk about duelnya system, which is the point of greatest change. You remember that it's not unusual when the Sands of Time trilogy, you are faced with several enemies at once? In Prince of Persia, let alone several, you will only be taken one-on-one duel with the enemy. According to Ubisoft will make the fight with an enemy seemed more detailed and interesting. I personally feel that the battle system they can not be compared. Prince of Persia is a duel system was implemented more reminds me of the original game that also emphasizes one-on-one duel against the enemy ... maybe in this game is two against one to remember Elika is always there to help you fight (and she's one hell of a fighter) .

For those of you who played The Sands of Time Trilogy, and felt that it was too dark story filled with tragedy and would be surprised to see how this game turns out ... ridiculous. Prince of characters that are silly to stupid arguments between the two makes me repeatedly laugh at playing this game. This may in accordance with the theme of his own game for the not too dark. The character has a cel-shading style that helped clear the atmosphere in this game. Like Tomba, and Okami, if you managed to free an area from the curse, a world that had seemed dead and dreary would return alive and rich colors.

The only drawback I could find from the Prince of Persia is a lack of challenge. As I said before, in this game you will not get Game Over. This means you can try to jump like crazy, trying tricks weird, because there is no 'punishment' of this game given to you. Apart from these minor shortcomings, Prince of Persia proper inclusion in game one of the best candidate in 2008. I cannot wait what will be served in the installation Ubisoft both.
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Jan 15, 2010

Prince of Persia : The Fallen King


Prince of Persia : The Fallen King (Nintendo DS)


Publisher: Ubisoft
Developer: Ubisoft Casablanca
Genre: Action Adventure

One characteristic of the DS is getting a very different versions of games are released simultaneously on the console or PSP. One example is the Web of Shadows which was released mid last year. When the console and PSP versions is more emphasis on 3D adventures of Spidey, DSnya version brings the classic feel of 2D. A few months later, when Prince of Persia a simultaneous release on the console and the DS, once again much different version of DS console version. The reason is clear, DS handheld system clearly is not strong enough to compare consoles like 360 or PS3. But as we know, the more slick graphics does not mean the game is more superior. Was this DS version could compete with his half brothers?

I have reviewed Prince of Persia console versions that have free-roaming genre of adventure. Character with Elika will explore the soil for the soil to free him from the curse of Ahriman, the DS version (The Fallen King / TFK) is slightly different because it gives us the level structure like a traditional adventure game (system folders like Super Mario World or Donkey Kong). What is unique is, gameplay from the DS version is very similar to the development version of the original Prince of Persia (which was 89 years). As a Prince, you can jump, hanging on the edge of the platform, open the puzzles and the occasional face to face with the enemy.

Just repeat the classic game of course not enough, in this game Prince get upgraded new capabilities. This time his ability to play a sword to be more agile, he can perform rolling movements, to wall-jump to row a ninja-style. Well, as the program's ability is still not enough to bring Prince complete his mission. Elika As with Prince in the console version, the Prince in this DS version was accompanied by a mage named Zal. Val instead omnipoten figure can always save your life style Elika, but its presence remains vital enough in the game. Gameplay in TFK more focus on platforming. You will be busy with Prince of characters jumping here and there instead of complaining to the enemy's sword.

But the biggest controversy in this game not addition of the ability of the Prince, or the adventure back in the form of 2D, or a partner who is not cewe sexy but mysterious masked mage, but control can only be operated entirely with the stylus. These controls may be considered a nuisance by some people more used to playing normally use D-Pad. It should, Ubisoft does not force gamers to control who they give to us, but give us the option. Fortunately only, although in some initial level of adaptation would be stiff, so you get used to control the Prince, the controls were quite fluid.

For graphics and sound, not much to be proud of TFK. Let alone compared with the console version, even compared with similar games on the DS also was losing quality TFK. The music was repetitive and poor variations, graphics are not much different from level to level (even the majority of enemies will you encounter only one kind of fighters!). It's a shame, but I had high hopes to see the Prince's character design and Zal chibi style. Even so, if you want to close my eyes with all the weaknesses found in this game. TFK prove himself as a 2D platform game is solid with a decent time long game. If this kind of liked the game, TFK worth a try.
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Jan 14, 2010

Several series Prince of Persia


Several series Prince of Persia game that can run on a computer (with a DOS operating system or Windows) among others are:


Prince of Persia release in 1989
Prince of Persia 2: The Shadow and the Flame Released in 1993
Prince of Persia 3D releases in 1999
Prince of Persia: The Sands of Time, released in 2003
Prince of Persia: Warrior Within release in 2004
Prince of Persia: The Two thrones release in 2005
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Jan 13, 2010

Story Line

The main character, The Prince, originally was a street kid who lived on the streets of the country Persia (now called Iran). One day, he met the daughter of the Sultan of Persia. He is very interested in the beauty of the princess who like the moon rising from heaven. The Princess also appears to respond to the love of a child who would become the prince.

Until one day, the Sultan of Persia had to go to war leaving Persia to a distant place. Knowing the Emperor went, Jaffar, one senior (Grand Vizier) in the country, trying to seize power for himself sultan. He then forced the princess to marry her. But of course the Princess refused to

apply the known Jaffar would seize his father's power. With her magic, Jaffar then issued an ultimatum to the princess: "Marry him or else he will die within an hour". No one can be the princess at the time. The only hope they have is the lover who can save him.

But the Princess did not know that her lover has been captured by Jaffar's men in an underground prison. Prison is guarded by armed guards sword. To be able to save the princess, the prince candidate must be able to escape from the prison through the winding and treacherous, cliff jumping, climbing wall, past the guards, and avoid the pitfalls that could kill him, too.

This is where the game will start. Players must move the prince of the candidate is adventurous when out of prison in an attempt to save the princess. While the princess was imprisoned and helpless, but within a time he could still help by sending a pet white rat to help. The adventure must be completed as soon as possible, should not be more than an hour. If the candidate late prince, the princess will die and the game ended. If successful, then towards the end of the game characters will be dealing directly with Jaffar. He should be able to defeat Jaffar in a game sword so he could save the princess. When Jaffar defeated, then the influence of magic will disappear and the princess could be saved.

Having rescued the princess and the Sultan returned from the war, the hero then married to the daughter. He was appointed Prince of Persia. They were living happily, though not forever because in the next series of this game back Jaffar disrupt their tranquility and life.
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