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Prince of Persia is a computer game developed by Jordan Mechner from Brøderbund software company in 1989. Animation techniques used in the game Prince of Persia This makes the characters seem to move smoothly while running, walking, jumping, or swinging a sword. Animation techniques like that, not too much used in other computer games at that time. This game background story and requires a main character (The Prince, a character that can be mobilized by the players in this game) for an adventure in solving the problem. After the first generation that was published in 1989, then followed by several subsequent series with the same main character. course with a better graphics.

Jan 16, 2010

Prince of Persia 2008


Prince of Persia 2008

Developer: Ubisoft
Publisher: Ubisoft
Genre: Action Adventure

Prince of Persia has always been a unique franchise. Game designed the original Jordan Mechner is being touted as realistic elements that are not found in similar games in 1989. After a near-death due to failures sequel, this franchise back to show off with Prince of Persia: The Sands of Time, which implements the system travel time. The Sands of Time, later followed by two sequels that are both selling well in the market; Warriors Within and The Two thrones. The third game that revived the Prince of Persia franchise was later referred to as the trilogy of The Sands of Time. After The Two thrones, Ubisoft decided that they would come back from rebooting a franchise Prince of Persia with the characters and the story really fresh and new. The question that hangs in many fans minds is (including me) is: "whether this new game still has all the elements that made the trilogy, The Sands of Time was so fun and interesting to play?"

The story in this game opened at Prince (name not mentioned) to find a beautiful girl named Elika was running from the attack and chase the criminals. Feeling Elika is a beautiful girl, the Prince is a little bit know-it-is decided to be heroic and self-help. Unexpected by the Prince that turned out to Elika is a royal princess and suspected criminals who were the royal soldiers who wanted to arrest him. Apparently, Elika's father to release the god of darkness Ahriman of the seal and Elika trying to stop it. Elika and the Prince failed to seal the darkness that was released. The whole kingdom fell into the darkness and the clutches of Ahriman.

Fortunately, hope is not extinct just like that. Elika is blessed by the god of light Ormazd to be 'restored' land that was seized by darkness. Of course, restore the land will not be easy, Elika should go to the holy area (known as the Fertile Ground) in each region and the influence of the curse off bit by bit. From here begins the story of adventure duo Elika and the Prince - who would not want to be dragged in this dangerous adventure.

Gameplay of Prince of Persia unique still feels a bit like the previous games. Apparently, Ubisoft decided to play safe by not changing what makes this franchise so unique. As a Prince, you are still able to do wall-running, hanging here and there while leaping over gaping chasms throughout the game. Additional typical in Prince of Persia Elika is the presence of a partner. As a daughter, Elika has a very important role in the gameplay. He has the ability to fly, so if I can help you to jump farther (with a throw when you're in the air). Elika also will help each one of you fall off a cliff or being attacked by the enemy so that you can not play a Game Over in this game.

Talk about duelnya system, which is the point of greatest change. You remember that it's not unusual when the Sands of Time trilogy, you are faced with several enemies at once? In Prince of Persia, let alone several, you will only be taken one-on-one duel with the enemy. According to Ubisoft will make the fight with an enemy seemed more detailed and interesting. I personally feel that the battle system they can not be compared. Prince of Persia is a duel system was implemented more reminds me of the original game that also emphasizes one-on-one duel against the enemy ... maybe in this game is two against one to remember Elika is always there to help you fight (and she's one hell of a fighter) .

For those of you who played The Sands of Time Trilogy, and felt that it was too dark story filled with tragedy and would be surprised to see how this game turns out ... ridiculous. Prince of characters that are silly to stupid arguments between the two makes me repeatedly laugh at playing this game. This may in accordance with the theme of his own game for the not too dark. The character has a cel-shading style that helped clear the atmosphere in this game. Like Tomba, and Okami, if you managed to free an area from the curse, a world that had seemed dead and dreary would return alive and rich colors.

The only drawback I could find from the Prince of Persia is a lack of challenge. As I said before, in this game you will not get Game Over. This means you can try to jump like crazy, trying tricks weird, because there is no 'punishment' of this game given to you. Apart from these minor shortcomings, Prince of Persia proper inclusion in game one of the best candidate in 2008. I cannot wait what will be served in the installation Ubisoft both.

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